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Hi all, It seems there is a memory leak in TurnSocket.cxx, in this section: if((mReadBuffer[0] & 0xC0) == 0) { // StunMessage StunMessage* stunMsg = new StunMessage(mLocalBinding, mConnectedTuple, &mReadBuffer[0], readSize); unsigned int tempsize = size; errorCode = handleStunMessage(*stunMsg, buffer, tempsize, sourceAddress, sourcePort); if(!errorCode && tempsize == 0) // Signifies that a Stun/Turn request was received and there is nothing to return to receive caller { done = false; } else { size = tempsize; } } I don’t see where stunMsg is deleted. I think it can be safely deleted before leaving the if block because it will be processed in handleStunMessage. Is this correct? Best regards, Diego |