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_______________________________________________Hi all,
It seems there is a memory leak in TurnSocket.cxx, in this section:
// Stun Message has first two bits as 00if((mReadBuffer[0] & 0xC0) == 0)
{
// StunMessage
StunMessage* stunMsg = new StunMessage(mLocalBinding, mConnectedTuple, &mReadBuffer[0], readSize);
unsigned int tempsize = size;
errorCode = handleStunMessage(*stunMsg, buffer, tempsize, sourceAddress, sourcePort);
if(!errorCode && tempsize == 0) // Signifies that a Stun/Turn request was received and there is nothing to return to receive caller
{
done = false;
}
else
{
size = tempsize;
}
}
I don’t see where stunMsg is deleted. I think it can be safely deleted before leaving the if block because it will be processed in handleStunMessage. Is this correct?
Best regards,
Diego
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