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Re: [reSIProcate-users] Compiling resiprocate on iOS


Talking about problem in DnsUtil.cxx.
I did see the same problem.

I use #ifdef-ed minor modification of DnsUtil::getLocalHostName()
which does return "localhost" name. Nothing more.

I did see similar problem for iOS / Android /  W10(UWP) - sometimes
this API is slow or bugging, especially after network changes.

About SipStack::getHostAddress() - I'm not sure - please check if you
have USE_CARES #define. It is must have definition if you want to use
DNS in async way.




On Thu, Nov 23, 2017 at 7:07 PM, Francesco Lamonica
<alienpenguin@xxxxxxxxx> wrote:
> Hi Dmytro, thanks for your reply and your insight about the socket (i knew
> about that :) )
> however i noticed an issue with resiprocate on iOS
>
> when i run my app on the simulator all goes well, however when i run it on a
> real iOS (10.x) device (either iphone or ipad) i get an error on
> DnsUtils.cxx : 176
>
> Couldn't determine local hostname. Error was: nodename nor servname
> provided, or not known. Returning empty string
>
> and then (i don't know if related) an assertion in SipStack.cxx: 769
>
> ERR | 20171123-170235.228 | | RESIP | 0x16e49b000 | SipStack.cxx:768 |
> gethostbyname failed, returning "127.0.0.1"
>
> Assertion failed: (0), function getHostAddress, file SipStack.cxx, line 769.
>
>
>
> Does anyone know about why that's happening?
>
>
> On Sat, Nov 18, 2017 at 3:46 PM, Dmytro Bogovych <dmytro.bogovych@xxxxxxxxx>
> wrote:
>>
>> Nothing too much special.
>>
>> I think the biggest thing is iOS special requirements for VoIP
>> applications.
>> You can't expect iOS will retain TCP/TLS connection in background.
>>
>> See Apple's doc:
>>
>> https://developer.apple.com/library/content/documentation/Performance/Conceptual/EnergyGuide-iOS/OptimizeVoIP.html
>>
>>
>> On Fri, Nov 17, 2017 at 3:30 AM, Francesco Lamonica
>> <alienpenguin@xxxxxxxxx> wrote:
>> > Hi all,
>> > i am wondering if there is any special care that should be taken when
>> > compiling for iOS.
>> >
>> > i.e. i see in compat.hxx that there is some code definition enclosed in
>> > TARGET_IPHONE_OS
>> > Should that be defined when compiling it?
>> >
>> > Beacuse when i try to link my application to the ios libraries i get an
>> > undefined symbol errors regarding resip::Data::copy(const char*,
>> > unsigned
>> > long) and resip::Data(const char*, unsigned long)
>> >
>> > with nm i noticed that in librutil.a i can see the symbols for those
>> > functions defined for unsigned int, NOT long
>> >
>> > So, for some reasons my code when compiling and including resiprocate
>> > includes UInt32 seems to match unsigned long, but my IDE seems to point
>> > to
>> > unsigned int.
>> >
>> > Can anyone suggest me something?
>> >
>> > _______________________________________________
>> > resiprocate-users mailing list
>> > resiprocate-users@xxxxxxxxxxxxxxx
>> > List Archive: http://list.resiprocate.org/archive/resiprocate-users/
>> >
>
>