RE: [reSIProcate] Timed out dialogs are never destroyed
I believe the code is the correct behavior for timer B. Check out RFC3261
section 17.1.1.
I think this timeout you are interested in is supposed to be controlled by
the Dialog layer. In DUM this timer is called the StaleCallTimeout timer.
-----Original Message-----
From: Dmitry Semyonov [mailto:dsemyonov@xxxxxxx]
Sent: Thursday, December 23, 2004 9:54 AM
To: resiprocate-devel@xxxxxxxxxxxxxxxxxxx
Subject: [reSIProcate] Timed out dialogs are never destroyed
Hello.
My reSIProcate based application makes a call to SIP UAS.
SIP UAS sends 100, then 101 responses, and after that the connection
is broken. I see that in this case the dialog is never destroyed,
although TimerB fires in time.
Shouldn't
case Timer::TimerB:
if (mState == Calling)
{
sendToTU(Helper::makeResponse(*mMsgToRetransmit, 408));
terminateClientTransaction(mId);
delete this;
}
delete msg;
break;
inside TransactionState::processClientInvite() be updated to terminate
the transaction in Trying and Proceeding states as well?
--
...Bye..Dmitry.
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