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Hi everybody, I’m currently working on x64 support for my application. Unfortunately, there are no separate output directories for x64 builds. This means that all output is overwritten when changing between x86 and x64. I am cross-compiling my application on a 32bit system for x86 and x64. There are currently only two strategies I can see to work around this problem: · Build reciprocate each time before I build my application (takes a long time) · Checkout reciprocate to two separate locations and use one for x86 and one for x64 It would be nice to have output directories in the Visual Studio solution that are dependent of the target platform. What do you think about that? Best regards, Matthias Moetje
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