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Hong,
Looks like the trick is to store DialogId* into the map,
i.e.:
std::map<unsigned long refid, DialogId*> the_map; the_map[refid]
= &(ish->getAppDialog()->getDialogID()); Then the compiler stops
complaining about a missing copy
constructor....
However, I'm concerned about the lifetime of that
DialogId*. I intend to remove it from the map as appropriate, and check it when
I get it, i.e. did->getCallId().size() > 0.
Can I assume that the DialogId exists in DUM as long as the
session exists?? And as a side note, is there a particular callback where I can
put the code to remove the DialogId from the map just before it is
deleted?
Thanks!!
Bill Kovar
From: Hong Yu [mailto:hyu@xxxxxxxxxxx] Sent: Wednesday, May 10, 2006 10:24 AM To: Kovar, William (Bill); resiprocate-devel Subject: RE: [reSIProcate] Finding the correct DialogID to get the InviteSession Bill, That’s pretty much how
I did it. The only difference is that I saved a string version of the DialogId
and I added a parse function to class DialogId to rebuild it from a string. I’m
not sure how others handle this. Hong
Yu From: Kovar,
William (Bill) [mailto:bkovar@xxxxxxxxx] I'm building a multiple UA server
that receives 3rd party commands that contain a Uri and
refid. A top layer maps Uri->UA to
find the UA. But I can't seem to figure out what to persist in my UA to find the
correct dialog to act on. My UA may have multiple active
sessions. If I map inside the UA as such:
std::map<unsigned
long refid, DialogId> the_map; and then add to the map
the_map[refid] =
ish->getAppDialog()->getDialogID(); and then
do: mdum->findInviteSession(DialogId); Compiler complains about no
appropriate copy constructor on
resip::DialogId. Should I modify class DialogId to
have a copy constructor or is there another way around this? Or does the
DialogUsageManager have some goodies for me to use to find the correct session
inside one UA. Any alternatives to
findInviteSession() ?? Any
suggestions?? Bill
Kovar |