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Re: [reSIProcate] I have a suggestion on the Docs, and even can guide the efforts.



On Oct 25, 2005, at 15:39, John Draper wrote:

Hi,

As usual, every Tuesday, I go back to the WIKI and try to figure out
what new things are added....  See my previous post on this issue.

So,  as I look at the USE OVERVIEW, I see some things we
really need to add to it...   the current material is WAY TOO
SPECIFIC, and give us novice users NO CLUE how the overall
design works,  so I propose the addition of another topic
at the very beginning...



The design of the stack is covered fairly well in the architectural overview diagram at:

http://ln-s.net/8X2

I am positive that this has been mentioned several times before.


Resipricate Parts and typical ways it can be used...

SIPPhone
=========

Cover the construct of the important parts needed for implementation
of a SIP phone.  It should specify...



John; asking for specific implementation details is not in good taste, especially for a pet project.

There is an example application (Boston Bridge) implementation that shows how to plug media into reSIProcate to get a simple conference server. This is an interesting application and should serve as a good conceptual guide for building a simple phone.




    c) RE-INVITE - I presume this is when I want to call someone else?
or is it when I want to try and re-establish a call to the same user.


The reINVITE requests are simply in dialog INVITEs. If this doesn't mean anything to you, then you need to read more about SIP. (See below).

     c) What happens when the call needs to be ended.  Which of the
objects we don't need anymore.

This is taken care of for you in DUM. There is some application specific data possibly in your user space, but that would depend on how you implemented and/or sub-classed the various parts of DUM.


e) What happens when the call is busy, no answer, or no such user...
what Callbacks get called for each of these,  their names,  their main
handler subclasses that handle it.

This is self explanatory in the code. See all the onFoo methods.


     f) What objects need to be created when the SipPhone starts up


Depends on your application, out-of-scope.

     g) What happens when the call is "connected" and what kind of
information needs to be passed to the RTP stack like IP/Port/Protocol,
and how to extract the remote client's information,  like what codecs
are available, protocols, IP/port... and how to get this information from the
response I get back from the initial sucessful Invite.



h) What happens when I want to Log into another SIP server? How do I "break off relationship" with one server, and get a clean relationship with another one.... Which objects do I create? Do I ditch the old AuthManager and make a new one, or can

See Section 10 of RFC 3261. You are quite confused about SIP and connections.

I keep the old one and give it new parameters?  I've already
looked at every object in the resip stack...  lots have setter
functions,  some dont... some are const and can't be changed,
others aren't and because of this,  I can make educated
guesses,  but that's all they are - just guesses.. and when
compile times take more then 15 mins,  guessing is just NOT
a very fast way to develop a SIP phone for the Mac.

Compile time is seldom (to never) the limiting factor in SW development.




So far, none of this is covered or included in the Overview docs in the WIKI and it SHOULD be... also what's there is very very specific, it's like trying to find the forest through the trees... All I see is a closeup of a tree, I
don't see the forest...

The forest can be found in RFC3261-3265.

My vision is not wide enough...  Sure it is important to
deal with Headers and HeaderTypes, parameters and contents or whatever. but how is this used? I'm sure a lot of this is beyond the scope of the resip,
but some more xamples are really needed.

Basic software development and software engineering practices, along with design patterns are out of scope for the resiprocate devel list.

[snip]
Let me give you another example... lets look at "Body" section... we have all of these things... like RequestLine, StatusLine, Auth... lets take
Dataparamter for instance...

DataParameter
RFC name:
  token
Description:
  Quoted or unquoted. Unquoted must be single word.
Example:
  Via: SIP/2.0/UDP pc33.atlanta.com;branch=z9hG4bK776asdhds
Parts:
  accessor                reSIP type      settable
  ------------------------------------------------
  value()                 Data            yes
  isQuoted()              bool            no
  setQuoted(bool)         void            yes

So - lets assume I have a "Message" - then if I want to see the value of the dataparameter, would I do... myMessagePtr.dataParameter- >value(); or would I do myMessagePtr->header(h_ DataParameter).value(); or would I do something
else?  I think the latter and I'm just using this as an example.

There is NO example in ANY of the illustrated body parts that tell
me how to construct the proper syntax,  so they should also have
for each of these....


See the test programs. Last time I looked they were helpful.

I'm having to guess most of these, and I discovered I'm often led astray and usually wind up picking the WRONG object, because each Object often has multiple methods of same name (but with different arguments and returned values), although the compiler can catch these early, compiler errors are often ambigious, and lead me in the wrong direction and very often choose the
wrong one and can spend days and days

Software isn't trial and error. You either understand the paradigm or need to do more research.

trying different things (with each try costing me 15 mins to edit- compile-link), when all I really need is a single line of example code for each one... and for the most part - none of my earlier questions have been answered (I hope my mailer is not broken), and I wind up posting 3 or 4 times over several
weeks....

Obviously, this is a non issue to most in the list,  because they've
been on the ground floor for the initial design, and know exactly what to choose. I dont... I've been working on this now for ONE MONTH and still
don't have INVITE working,  nor do I know how to extract data from the
response from the invite...

See bbridge or ANY of the sample programs.

It's no WONDER nobody wants to write a
SIP phone for the Mac...


John; you are clearly confused, your complaint is illogical. Your inability to concoct a sample program on a Mac computer in no way affects others working with the Mac. Many of the reSIProcate developers use and/or develop on Macs.


One of the main reasons that people seem to gloss over your requests is that they do not 'fit' well with SIP, VoIP or reSIProcate.
A significant component of your requests can be boiled down to:
    - Help ME!
    - Please help me!
    - I am willing to contribute.
- I, however, demonstrate that I might not understand the concepts well
          enough to add value through my proposed contributions.
- I also demonstrate that I don't really understand some of the philosophies of OSS projects and communities, electing instead to be a squeaky wheel.

Right or wrong, I think this colours people's perceptions and willingness to engage. You would do well to read the netiquette documents that circulate on the web, usenet and elsewhere.

You might benefit from doing some further independent research to get a better idea about how SIP works. For example, UAs don't have 'connections' to their 'server'. They may, however, have a connection oriented protocol connection (L3) to an outbound proxy or proxy. This may or may not be the registrar. When your questions are significantly off-base from how the protocol is designed to work, people who are working on the protocol itself might assume it is too great a task, for too little reward, to undertake your education. As is customary in many open-source projects, the onus of understanding the basic architecture of the 'problem space' and the various approaches to implementing solutions are 'must haves' prior to engaging a community.

I won't go bother the LISP people to help me implement a distributed behavioral animation modelling system (nothing to do with LISP, per- se) unless I'm fairly sure I can tell my CDR from my CAR.

If you have specific questions that show an understanding of the basic SIP principles, then there are a ton of people in this community who can help you with answers. When your questions conflate protocol issues with basic software design and technique problems, people don't have the time to unravel your issues.

That is a task that you must undertake yourself.

I recognize that there are people on the list that post minimal useful information and ask for help. Sometimes, due to repetition or recognition of the underlying problem, they can be given a quick answer. Your questions have not fallen into this category and thus, it might appear that we are ignoring you. More likely, however, is that we don't have time to take up your 'context' and debug your problems when you appear unwilling to do so yourself.

Telling you how to make a SIP phone isn't a closed task. It would be like tossing a ping-pong ball into a room full of mousetraps, each holding a ping-pong ball. Until you have a thorough understanding of what SIP IS, how it works and HOW it is used to setup a session, you will find it difficult to ask the questions that will lead to an understanding of the software architecture decisions in resip, DUM and repro.

Furthermore, as a specific implementation community, it is beyond our abilities and charter to provide SIP tutorials to individuals. That's not to say it isn't a worthy cause, but since almost all the resiprocate contributors have senior positions at day-jobs in the VOIP industry, it would only be in our (precious and scarce) free time that it would make sense to assist you.



How many are working on a sip phone for the Mac?   Out of those,  how
many are willing to share their code? I'm still waiting for a response
on some feedback from some code I sent to Alan.... that was a few
weeks ago...  I know everyone is super busy,  just asking for someone
to spend 10 - 20 mins taking a look at some code I wrote just so
they can guide me on proper use of the stack,  is taking nothing less
then an Act of God...

John, to be fair, it takes more than 20 minutes to do a code review. Code reviews take hours. I review code professionally, daily, 20 minutes is about enough time to sketch out the approach. (Assuming I can read it in under 10).

At least until someone gets around to completing
the WIKI and making a Guildeline for Dummies,  I'm pretty much
stuck in a quagmire... making very slow progress...


My best suggestion is to read the SIP architecture draft, and RFC 3261-3265 IN FULL. Then you can ask questions using concepts and language that we all understand. You might also want to read the sip implementors mailing list back archives.

JFGI man!

In my Administrator and Moderator Capacity, I too remain,

Alan Hawrylyshen
reSIProcate Project Administrator
http://sipfoundry.org/reSIProcate/
a l a n a t j a s o m i d o t c o m