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RE: [reSIProcate] onConnected received and processed before 200OK sent


I think this is bad behavior by the 7960. I suppose that adding an onAck
callback which has a default 'do nothing' implementation would work if it
doesn't affect any existing callbacks.

--Derek

> -----Original Message-----
> From: Justin Matthews [mailto:justin.matthews@xxxxxxx]
> Sent: Friday, July 01, 2005 10:48 AM
> To: 'Derek MacDonald'; resiprocate-devel@xxxxxxxxxxxxxxxxxxx
> Subject: RE: [reSIProcate] onConnected received and processed before 200OK
> sent
> 
> My 7960, for example, will not accept media immediately after sending the
> INVITE.  The RTP packets between the INVITE and the ACK received by the
> 7960
> are ignored.  This is a problem when streaming pre-recorded prompts to
> clients as the beginning of the prompts are always cut off.
> 
> Would it be an issue to add a new handler for when the ACK is received?
> Any
> other suggestions?
> 
> Thanks,
> 
> -Justin
> 
> -----Original Message-----
> From: Derek MacDonald [mailto:derek@xxxxxxxx]
> Sent: Thursday, June 30, 2005 6:32 PM
> To: 'Justin Matthews'; resiprocate-devel@xxxxxxxxxxxxxxxxxxx
> Subject: RE: [reSIProcate] onConnected received and processed before 200OK
> sent
> 
> 
> Sending media at the same time or slightly before the 200 is normal.  The
> uac will already be ready to receive media as it described in its offer.
> 
> --Derek
> 
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> 
> > -----Original Message-----
> > From: resiprocate-devel-bounces@xxxxxxxxxxxxxxxxxxx [mailto:resiprocate-
> > devel-bounces@xxxxxxxxxxxxxxxxxxx] On Behalf Of Justin Matthews
> > Sent: Thursday, June 30, 2005 1:46 PM
> > To: resiprocate-devel@xxxxxxxxxxxxxxxxxxx
> > Subject: [reSIProcate] onConnected received and processed before 200OK
> > sent
> >
> > Hi,
> >
> > I am seeing a problem where my app is receiving the onConnected callback
> > and
> > starting to play voice to the UAC before the UAC receives a 200Ok and
> > sends
> > an ACK.  This happens under load where my app can process the
> onConnected
> > and stream media before resip can send a 200Ok.
> >
> > In the following code from ServerInviteSession.hxx it looks like the
> > onConnected before was changed to not call this handler when an ACK is
> > received.  What is the reasoning behind this?  Should onConnected be
> > called
> > once the ACK is received? Would another handler work here ("onAck")?
> >
> > void
> > ServerInviteSession::dispatchAccepted(const SipMessage& msg)
> > {
> >    InviteSessionHandler* handler = mDum.mInviteSessionHandler;
> >    std::auto_ptr<SdpContents> sdp = InviteSession::getSdp(msg);
> >    InfoLog (<< "dispatchAccepted: " << msg.brief());
> >
> >    switch (toEvent(msg, sdp.get()))
> >    {
> >       case OnAck:
> >       {
> >          mCurrentRetransmit200 = 0; // stop the 200 retransmit timer
> >          transition(Connected);
> >          // handler->onConnected(getSessionHandle(), msg);  // not
> needed
> > since onConnected is called when 200 is sent
> >          break;
> >       }
> >
> >
> > Thanks,
> >
> > -Justin
> >
> > _______________________________________________
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> > resiprocate-devel@xxxxxxxxxxxxxxxxxxx
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> 
>