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Juston, Some possible approaches are:
Scott From: Justin Matthews
[mailto:justin.matthews@xxxxxxx] Hi, I have been thinking about this
implementation and am confused on exactly how to manage the AppDialogSet and
AppDialog pointers. The ultimate goal is to be able to cancel
an outbound invite if there is no response from the UAS. When creating an
Invite with DUM::makeInviteSession(...,myAppDialogSet), I clearly have a
way of mapping a user-defined key (integer or whatever) to
myAppDialogSet. I can use this user-defined key to get a pointer to
myAppDialogSet for this call. Where I am confused is what I really want
is a myAppDialog pointer to call myAppDialog->getInviteSession(). To
do this I need a pointer to myAppDialog. I suppose this could be done in
myAppDialogSet::createAppDialog() (maybe this won't work; when does a
AppDialog get created?) by adding another mapping from a user-defined key to
myAppDialog. If I do this, how do I know when myAppDialog is deleted by
resip? AppDialogSet gives a virtual destroy() method, but AppDialog does
not. Thanks, -Justin From:
resiprocate-devel-bounces@xxxxxxxxxxxxxxxxxxx
[mailto:resiprocate-devel-bounces@xxxxxxxxxxxxxxxxxxx] On Behalf Of sachin ahire Hi Scott, Thanks
for the pointers. The website link was helpful since that site
contains quite a lot of other useful documentation also. i also
understand what you meant by not getting response from the UAS side. i was
expecting to get the OnFailure or OnTerminated Callback since my uas wasnt
setup to send any response, but never got it. i guess the app needs to maintain
the timer for such cases and send the cancel. Sachin >From: Scott Godin <slgodin@xxxxxxxxxxxx> >To: 'sachin ahire' <sachinahire@xxxxxxxxxxx>, resiprocate-devel@xxxxxxxxxxxxxxxxxxx
>Subject: RE: [reSIProcate] Dum multi-call design >Date: Thu, 31 Mar 2005 14:53:35 -0500 > >That will probably work - but you won't know the Invite Session
Handle on >placed calls until a dialog is created. I store an array
of AppDialog and >AppDialogSet pointers. This allows you to end/cancel a
call if you don't >receive any response from the far end. You can get at
the InviteSession >from these pointers. > > > >Check out: >http://warsaw.sjc.purplecomm.com/wiki/index.php?title=Associating_Applicatio
>n_Data_with_Dialogs/DialogSets ><http://warsaw.sjc.purplecomm.com/wiki/index.php?title=Associating_Applicati
>on_Data_with_Dialogs/DialogSets> > > > >Just be careful to remove references from your array before the
Dialogs are >destroyed - since DUM will delete the AppDialog/AppDialogSet
objects. > > > > _____ > >From: sachin ahire [mailto:sachinahire@xxxxxxxxxxx] >Sent: Thursday, March 31, 2005 11:36 AM >To: resiprocate-devel@xxxxxxxxxxxxxxxxxxx >Subject: [reSIProcate] Dum multi-call design > > > > >Hi, > >I want to develop an application based on
basiccall.cpp in the dum/test to >enable sending multiple calls/invites and also an ability to
receive >multiple calls. > >The way i was going to do it was to have an array of lines that
contains a >pointer to the InviteSessionHandler and everytime the app receives
a >OnNewsession i grab one of the "unallocated" lines and
copy the handle and >use it to keep track of invitesessions. > >Is this a right way to do it or if not, can somebody give me some
pointers >as to how it can be done. Thanks. > >Sachin > |