RE: [reSIProcate] Handling the case where one side Re-INVITE and other side BYE simutanesouly
I think this is a valid fix. I changed it around a little, since I fixed
the state transition if we send a queued bye - so the isResponse case should
not be needed now. This fix is checked in with my last COMMIT.
Thanks!
Scott
-----Original Message-----
From: kaiduan xie [mailto:kaiduanx@xxxxxxxx]
Sent: Wednesday, September 29, 2004 5:14 PM
To: resiprocate-devel@xxxxxxxxxxxxxxxxxxx
Subject: [reSIProcate] Handling the case where one side Re-INVITE and other
side BYE simutanesouly
Hi,
I suggested to add the processing for case where one
side Re-INVITE, for instance, HOLD a call, and the
othre side hangup the call simutanesouly in
InviteSession.cxx:
case ReInviting:
....
else
{
ErrLog ( << "Spurious message sent to UAS " <<
msg );
//xkd-2004-9-28
if (msg.header(h_CSeq).method() == BYE)
{
if (msg.isResponse())
{
mState = Terminated;
mDum.mInviteSessionHandler->onTerminated(getSessionHandle(),msg);
}
else
{
// I am sending re-INVITE, other side send BYE
mState = Terminated;
mDum.mInviteSessionHandler->onTerminated(getSessionHandle(),msg);
mDialog.makeResponse(mLastResponse, msg, 200);
send(mLastResponse);
}
}//if (msg.header(h_CSeq).method() == BYE)
// end xkd-2004-9-28
Any comments are welcome.
kaiduan
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